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VICKY MITTAL

Video Production Director·Content Team Leader·AR Specialist

10+ years leading creative production teams and building content systems for top-tier brands and Triple-A titles. BioWare, Relic Entertainment, EA, and beyond.

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BioWareRelic EntertainmentSEGAElectronic ArtsJobberSubway CanadaDDBBioWareRelic EntertainmentSEGAElectronic ArtsJobberSubway CanadaDDB

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Trailer Views

Clients Served

Years Experience

02ABOUT

Capturing worlds
that don’t exist yet.

As a Game Capture Director and AR Specialist, I work at the intersection of cinematography and interactive technology. From directing in-engine cinematics for BioWare’s Mass Effect and Anthem to building live-streaming studios at Relic Entertainment, I bring a filmmaker’s eye to the world of games.

My current focus is on augmented reality and real-time cinematic tools — exploring how Unreal Engine 5, projection mapping, and spatial computing can create new forms of immersive storytelling.

Game Capture & Cinematics

In-engine trailers, cinematics, screenshots for Triple-A titles

Video Production

End-to-end directing, shooting, editing for broadcast and social

AR & Immersive Media

Augmented reality, projection mapping, spatial computing

Real-Time Engines

Unreal Engine 5, Frostbite, Essence Engine, After Effects
03CONTACT

Let’s create something
immersive.

Looking for a video production leader or content strategist?

Contact Us

© 2026 VICKY MITTAL
VANCOUVER, BC