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Open to Opportunities

VICKY MITTAL

Game Capture Director·Cinematic Artist·AR Specialist
10+ years capturing and producing cinematic content for Triple-A titles at BioWare, Relic Entertainment, and EA. Based in Vancouver, BC.
BioWareRelic EntertainmentSEGAElectronic ArtsJobberSubway CanadaDDBBioWareRelic EntertainmentSEGAElectronic ArtsJobberSubway CanadaDDB

Likes Generated

Trailer Views

Clients Served

Years Experience

02ABOUT

Capturing worlds
that don’t exist yet.

As a Game Capture Director and AR Specialist, I work at the intersection of cinematography and interactive technology. From directing in-engine cinematics for BioWare’s Mass Effect and Anthem to building live-streaming studios at Relic Entertainment, I bring a filmmaker’s eye to the world of games.

My current focus is on augmented reality and real-time cinematic tools — exploring how Unreal Engine 5, projection mapping, and spatial computing can create new forms of immersive storytelling.

Game Capture & Cinematics

In-engine trailers, cinematics, screenshots for Triple-A titles

Video Production

End-to-end directing, shooting, editing for broadcast and social

AR & Immersive Media

Augmented reality, projection mapping, spatial computing

Real-Time Engines

Unreal Engine 5, Frostbite, Essence Engine, After Effects
03CONTACT

Let’s create something
immersive.

Looking for a Game Capture Director or cinematic specialist? I’d love to hear about your project.

15 + 13 =

© 2026 VICKY MITTAL
VANCOUVER, BC