Open to Opportunities
VICKY MITTAL
Game Capture Director·Cinematic Artist·AR Specialist
10+ years capturing and producing cinematic content for Triple-A titles at BioWare, Relic Entertainment, and EA. Based in Vancouver, BC.
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Years Experience
02ABOUT
Capturing worlds
that don’t exist yet.
As a Game Capture Director and AR Specialist, I work at the intersection of cinematography and interactive technology. From directing in-engine cinematics for BioWare’s Mass Effect and Anthem to building live-streaming studios at Relic Entertainment, I bring a filmmaker’s eye to the world of games.
My current focus is on augmented reality and real-time cinematic tools — exploring how Unreal Engine 5, projection mapping, and spatial computing can create new forms of immersive storytelling.
Game Capture & Cinematics
In-engine trailers, cinematics, screenshots for Triple-A titles
Video Production
End-to-end directing, shooting, editing for broadcast and social
AR & Immersive Media
Augmented reality, projection mapping, spatial computing
Real-Time Engines
Unreal Engine 5, Frostbite, Essence Engine, After Effects
03CONTACT
Let’s create something
immersive.
Looking for a Game Capture Director or cinematic specialist? I’d love to hear about your project.
© 2026 VICKY MITTAL
VANCOUVER, BC